Apr 04, 2018 Subarashiki Hibi Vndb Just finished Subarashiki Hibi. I'm speechless, I honestly don't know what to say. Subarashiki Hibi discussion. By Vokoca, December 22, 2014 in Visual Novel Talk. This is a gem amongst VNs, and I think everyone should read it. Even if you can't read Japanese, just wait for the English patch and read it then. Oct 10, 2016 Subarashiki Hibi - Yoru no Himawari - Duration. English Country: Worldwide Restricted Mode: Off. Update: Subarashiki Hibi Furenzoku Sonzai 1 DVD Status: Partial English Partial patch covering the first chapter of the game (Rabbit Hole I) Award: Subarashiki Hibi won the bronze prize in the overall category of the Moe.
Original language:
Aliases:
SubaHibi
SubaHibi
Description & Story
Subarashiki Hibi, also known as “SubaHibi”, is a visual novel by Japanese company KeroQ.
The story of Subarashiki Hibi is told over various chapters with different protagonists. All taking place in the same universe during different time frames. It begins when Yuki Minakami meets a mysterious girl named Zakuro. She does not remember meeting this girl before, even though Zakuro seems to know her well.
The next day however, Yuki learns that Zakuro has committed suicide. Her death is then also linked to an upcoming apocalypse that’s supposed to take place in the next week. After that, it doesn’t take long for events to unfold further, while more people start to die as well.
Every chapter adds another piece to the puzzle to unravel the mysterious story of Subarashiki Hibi.
Subarashiki Hibi English translation
In February 2017, Japanese and English publisher Front Wing announced that they’ll be publishing Subarashiki Hibi in English. The English title being “Wonderful Everyday”. It has since then released and the first chapter is available for download on Steam.
Download full uncensor patch
Frontwing has also released a free full uncensor patch for Wonderful Everyday. It’ll open up the rest of the chapters as well as fully uncensor your game. You can download it for free over at JAST here.
CG Samples
Walkthrough
http://www.otakulair.com/english-visual-novel-walkthroughs/wonderful-everyday-walkthrough-keroq-frontwing/Website(s)
https://www.jastusa.com/wonderful-everyday
https://www.kickstarter.com/projects/frontwing/a-wonderful-welcome-for-visual-novel-wonderful-eve/
http://www.keroq.co.jp/suba/index0.htm
http://www.keroq.co.jp/suba/index.html
https://www.jastusa.com/wonderful-everyday
https://www.kickstarter.com/projects/frontwing/a-wonderful-welcome-for-visual-novel-wonderful-eve/
http://www.keroq.co.jp/suba/index0.htm
http://www.keroq.co.jp/suba/index.html
VNDB entry: https://vndb.org/v3144
Erogamescape entry: http://erogamescape.dyndns.org/~ap2/ero/toukei_kaiseki/game.php?game=12591
Subarashiki Hibi ~Furenzoku Sonzai~ (Titled as Wonderful Everyday ~Diskontinuierliches Dasein~ for the English release) has recently been officially released in English. This is a title that I’d been interested in for a good while now. Not only do I enjoy it greatly when VN’s go through more than one PV, but I think anyone would get curious about this game given the insanely high praise it’s gotten (As of writing, Subahibi currently has scores of 90/100 and 8.91/10 on Erogamescape and VNDB). Now, I’m not one to get blinded by hype, but I don’t see anything wrong with at least being curious about a work that is hugely hyped. No need for me to waste any more time, let’s jump in, shall we?
Spoilers: Kimika is best girl.
Starting up the game puts you through the prologue where you get introduced to Yuki, her childhood friends Kagami and Tsukasa (Yes, their resemblance to a certain pair of twins from a certain 2007 anime is not a coincidence), and a mysterious girl Zakuro, who’s first seen throwing stuffed animals off a rooftop. I’m going to be frank and just say I didn’t enjoy the prologue very much. It starts off great, but then It plays out like a bad harem anime with lesbians that I found to be so painfully unfunny, there was a part in my brain wondering if the comedy being this awful was on purpose. However, I drudged along, because for all the bad attempts at comedy, there were just as many moments of intrigue and by the time the prologue ended and the OP movie started, I was sold.
The real story of Subahibi is much darker than the prologue would lead one to believe. Starting from the appropriately named first chapter “Down the Rabbit-Hole” (Technically it’s “Down the Rabbit-Hole II” and the prologue is the first “Down the Rabbit-Hole”, but I digress), the mysterious Zakuro from earlier ends up committing suicide on July 12th 2012. Yuki’s classmates are rather disturbed for two days prior to Zakuro’s death, another student had died in an accident. The feeling of unease comes to a boiling point when another classmate Takuji assaults a teacher and states that the world is going to end on the 20th. Apparently, there’s a website known as the Web Bot Project that makes predictions on disasters, and its latest prediction is the end of the world on July 20th 2012. Wanting to put an end to the hysteria at school, Yuki decides to learn more about the Web Bot Project, and then…Well, I won’t go into much detail beyond that.
Let’s just say that by the end of the chapter, the very first thought that popped in my head was “What the fuck did I just read?”. I meant it in a good way. From the moment that “Down the Rabbit-Hole II” ends, you’re officially strapped in for the rollercoaster ride that is Subahibi. The rest of the chapters are told from other character’s points of view during the events leading up to the 20th. I stated beforehand that I’m a fan of multiple PV’s because I enjoy seeing how other characters view the world differently and boy howdy do things change when you go from character to character. The writer SCA-DI takes huge advantage of the visual novel medium to tell his story and each chapter left me with completely different impressions on the characters and their circumstances without fail. There is also excellent use of foreshadowing that never feels forced and even re-reading through some sections showed me how there was foreshadowing even in mere throw away lines. That is impressive.
While I do enjoy well implemented, shocking twists, they’re not the end all be all to my enjoyment of the story. So how much did I enjoy the story of Subahibi? Well, first I must note that the first half of the game and the second half are widely different in tone. Chapters 1-3 (“Down the Rabbit-Hole”, “It’s my own Invention”, and “Looking-glass Insects”) play out more like a psychological horror, while the latter chapters (“Jabberwocky”, “Which Dreamed It”, and “Jabberwocky II”) are all a drama with tragedy thrown in for good measure. From what I’ve read online, Subahibi is a reimaging of an older eroge by the name of Tsui no Sora, and the first three chapters are basically a remake of that game, while chapters 4-5, the prologue, and endings are all new material. Which would explain the rather drastic change in tone. However, I never found the change of tone to be too sudden due to the writing and change of POV per chapter always keeping me prepared for the unexpected.
Hasaki is a good silver to Kimika’s gold. She deserves all the head pats and hugs she can get.
Wow that is a lot of praise. It might come as a shock then that I actually do have issues with Subahibi then. For one, while I do agree with it’s overall message (“Live Happily” taken from philosopher Ludwig Wittgenstien, something I’ll go into more detail about), I feel it has a tendency to get too heavy handed at times. I was also frustrated by how some things just aren’t explained. I don’t mind leaving some things up to the audience’s own interpretation (and upon furthering reading, I found that there were explanations for some things that I had missed), but there are things here that needed to be made less ambiguous. Finally, and the biggest issue for me, the emotional stuff in the later chapters really didn’t hit me all that hard. Now, I’m not some heartless bitch with no emotions. I did find myself feeling sympathetic, but I never reached emotional climax. I can say with full confidence that I’d honestly have preferred it if the entirety of Subahibi was more in line with the earlier three chapters in all their screwed up denpa glory. And shit, the alternate endings with Kimika in those chapters gave me all the emotional satisfaction that the later chapters only gave about a third of.
If all there was to Subahibi was it’s narrative, I could easily move on to talking about other stuff like the art and music. But not only do you have the narrative to Subahibi, you also have the philosophy and meta mixed into it as well. I mentioned Wittgenstien beforehand and Subahibi is basically takes a quite a lot from his book Tractatus Logico-Philosophicus to the point where a BGM track has the same name. Now, I’m not going to sit here and pretend I know all there is to know about Wittgenstien. I literally only heard of him through Subahibi and then did research on him and his book so I could have a better understanding of the game. I’m as ignorant as one can be about this sort of thing. To be honest, I’m not certain if research is really required for full enjoyment of Subahibi. It manages to convey its philosophical themes in a manner I found easy enough to digest. But hey, I learned stuff that I never knew about because of an eroge! That makes me more culturally enriched and totally not a loser…Right?
Which brings me to the meta. Now, I kind of had a feeling that Subahibi was going to go meta, if only because of the copyright infringement twins. Although, I did make the mistake of assuming that the meta was going to connect with the narrative (Not helped when a character started talking about the 2nd and 3rd dimension only for it to have just been about the book Flatland). Rather, the meta is connected to the philosophy which is also connected to the narrative. I’m aware that might confuse some people, but I really can’t think of a better way to phrase that. Well, I suppose I could mention the character Ayana, who seemingly doesn’t have much to do with anything and whose significance really isn’t fully understood until one has unlocked the End Sky II ending. To anyone interested in giving Subahibi a try, I highly recommend paying close attention to her dialogue.
Ignoring branch-off “What ifs” in other chapters, there are three endings in Subahibi. “Wonderful Everyday” which serves as a conclusion to the narrative, “Hill of Sunflowers” which is less of an ending and more fluff, and then there’s “End Sky II”. And man did End Sky II really boost up my opinion on Subahibi. It’s a short, yet effective ending that perfectly ties up all of Subahibi’s philosophical themes in a lovely meta bow. It doesn’t really fix the issues that I have with the main narrative, but it does provide some food for thought. At the risk of coming off as a pretentious cunt, it really was the “deep” stuff in Subahibi’s writing that shined the brightest for me. But then again, I’m the kind of person who may appreciate “deep” stuff, but finds personal enjoyment and entertainment more important than having my mind “enriched”. So, while I did really enjoy the more “intellectual” parts of Subahibi, the story as a whole just didn’t resonate with me as much as I wanted it to. But that sure as hell doesn’t mean I thought it was bad. I do apologize if my opinion is coming off as contradictory, but I really can’t explain my feelings any other way.
Oh well, at least my feelings for Kimika aren’t complicated in the least.
I suppose now would be a good time to bring up the sexual content in Subahibi. It’s not really a secret that there’s rather unpleasant stuff in Subahibi, most notably a scene involving bestiality that had its CG removed from the English release (but can be restored with a patch) because lawmakers are fucking idiots who can’t differentiate disgusting drawings and actual animal abuse. Ignore that and you still have scenes of sexual assault and coercion that are highly troublesome to go through. Not helped by the fact some of them run way too long for my liking (One particular scene went on for so long that I actually started to feel queasy). There are also some scenes that are just…bizarre for lack of a better term, and I feel the less said about those the better. However, there are scenes of genuine love-making as well, and they provide much needed relief after all the horror previously shown (Though there was one scene that I thought was badly crowbarred in). Outside of some scenes running too long and a couple feeling forced in, I feel that the sexual content in Subahibi is well-written and well-integrated into the story for the most part.
What I think the real masterpiece in Subahibi is the soundtrack. Holy shit this one of the best soundtracks I’ve ever heard. Composed by szak, every BGM track is enjoyable and atmospheric. The most famous track “Yoru no Himawari” is quite possibly one of the best pieces of music I’ve ever heard. It’s a moving and powerful piano piece that leaves a lasting impression. The OP and ED themes are performed by singers Hana and monet and are for the most part very enjoyable songs. I especially dig the guitar riffs in the OP song “Kuuki Rikigaku Shoujo to Shounen no Uta”. Alas, there is one blemish on what is otherwise a 10/10 soundtrack and that is the truly awful “Kagami no Sekai niwa Watashi shika Inai -another version-“. I don’t know why such a terrible song is on the soundtrack, but it is, and it’s the only reason I can’t give the soundtrack 11/10.
The artwork was done by four artists; Kagome, Karory, Motoyon, and Suzuri. I really don’t have anything to say about the art other than it’s good. I mean, I guess there were some instances where it wasn’t 100% perfect, but that would just be pointless nitpicking. Oh, and I love the uniforms, super eye-catching. I really don’t have much more to say about the art beyond that.
…And that about sums up Subahibi. My feelings were a bit more confused when I first started writing this, but I think I’ve got a clearer view now. While I don’t really agree with its reputation as a masterpiece, I can’t deny that it’s a very unique well-made piece of work. The fact that I couldn’t stop thinking about it a week after finishing does say quite a lot. As for whom I’d recommend it to, I’d say anyone whose looking for something more original and doesn’t mind (Or has a thing for, I won’t judge) dark content. I wouldn’t recommend it to visual novel beginners though, as a lot of the story telling hinges on playing with the medium itself which isn’t going to resonate with newcomers as much.
Subahibi may not be a masterpiece, but Kimika sure is…Okay that was fucking terrible. I apologize.